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Ultimate Sniper Guide
NoobSniip3r's Ultimate Sniper Guide

Foreword: I was compelled to write this guide to assist not only myself in becoming a better player but for every other person who enjoys sniping or is interested in beginning to snipe. Sniping, in any first person shooter, can be quite difficult to master. However, some people are naturally talented and gifted in sniping and can pull off miraculous shots during clutch situation. I in no way am implying I'm the best sniper but . I hope that this guide can assist you in becoming the best tactical/mobile sniper possible.

Everyone has natural talents, whether it be with a sniper rifle or a fully automatic submachine gun. Either way, you will progressively become a better sniper the more you practice. I cannot emphasize this enough. With practice, you will hone the sniping trait and mentally become a sniper. You will know when to set up defenses, when to reload, when to throw your grenades and know when to pull the trigger. All in time my young sniper, all in time. Let us begin!

Stationary Sniping

It seems that everyone likes the sniper. Fast, efficient, clean, strong and usually unseen but a lot of people find it difficult to become the perfect sniper. Well, it all starts with the Sniper Rifle.

As soon as class creation is available, you will see that only the Sniper rifle with an actual scope attachment available is the Springfield. Thus, the dominantly seen sniper rifle is the Springfield. However, if you make the effort to unlock the sniper scopes, you will see that each sniper rifle is unique. Some people enjoy the sound of the Arisaka while others enjoy the look of the scope on the Mosin-Nagant. Either way, you should attempt to use these rifles with a sniper scope and see which is your personal favourite. They all have exact same stats, both with and without a scope. I will only be referring to sniper rifles with a scope.

Initially, you may not be good at sniping. You'll find yourself missing a lot of shots that you see pros pulling off in rapid succession. Don't be discouraged. It comes to some people easily while others have to work for it. With proper training and continuous practice, you WILL become a better sniper. Pick a sniper rifle and let's get started!

There are four main sniper rifles available for use but I'll be referring the Springfield for simplistic reasons.

Required skills of a sniper:
Steady Aim (not the perk)
A knack for hiding
Precise map recognition
Knowing enemy spawns (generally)
Being able to move without being detected
Defence and retreating

Patience is a virtue sought out by many but mostly by snipers. You have to be willing to sit a few spots the entire game and only get 2 kills. As you become better, you will achieve more and more kills with less deaths. Waiting for that perfect opportunity, pulling the trigger and getting the kill will be an extremely satisfying feeling but will only occur if you carefully plan your shots. This leads into my next topic...steady aim.

Steady Aim
All good snipers can quickly scope and, without holding their breath, get a headshot. They’re also able to hold their crosshairs on running targets. This skill is quite tricky to master but significantly helps you in the long run. To improve this skill, I’d recommend you play Hardcore and use Camouflage. Stay concealed and just try to hold a target in an open field. This may sound weird or unorthodox but only fire a shot when the enemy has their back completely facing you. This trans you to not only physically become used to following targets but also helps you to naturally fire when an opponent isn’t looking. It takes time and definitely requires a good hiding spot.

Knack for Hiding
A good sniper is only as good as his sniping spot. Most Call of Duty snipers camp in obvious places at obvious times. To become a better and more versatile sniper, you must know every spot on every map to give you an advantage over other snipers, infantry troops and vehicles too. An easy way to improve your hiding/sniping spots is to go into a private room with a friend. Do not kill each other. Instead, stick together and scan the map for every little nook and cranny you can snipe out of: walls, sandbags, ditches, trenches, buildings, trees, rooftops, everything. Then, have your friend go into the exact same spots. Why? So you can see for yourself how open or concealed you are and your field of vision. A good sniper’s spot will conceal the majority of your body, give you a good view of the map and most importantly, provide an entrance and escape route. There’s nothing worse than being cornered with nowhere to go. Knowing every spot requires you to know the map inside and out.

Precise Map Recognition
Outthinking your opponents can be very simple: know the map inside and out. Once you’ve done this, you can easily outmaneuver and confuse your opponents, which allows you to take the offence or take defensive positions. Knowing the maps can be done by yourself in a private room, 10 minutes every day. Personally, I take 30 minutes everyday to scan 3 or 4 maps at a time. I alternate between maps every day to make it easier than solely concentrate on one map. Once you know the map, you can lead this into knowing where the enemies spawn.

Knowing Enemy Spawns
When you pull up the minimap ingame, you can see where your teammates are moving towards or away from. This would probably be where the enemies are spawning or pushing forward. You can then take this knowledge and use it to your advantage by setting yourself to spawn trap or push back the enemies. It helps you and your teammates in the process. Now you may be wondering: “Do I need to know exactly where they spawn?” Obviously not. However, if you know where they generally are, make it to your advantage and help your team out. When you’re moving yourself to a spot which can protect or enforce your teammates’ location, you need to move like the silent ninja.

Moving Without Detection
Snipers are the eyes and ears of the battlefield. Imagine yourself as a praying mantis: still and slowly moving in for the kill. If you’re in a situation where you may want to move to a better spot (no immediate threat), you can move much quicker than if you’re surrounded by enemies that are hunting for you. Should the situation arise that where you need to move to survive, you’re better off taking your time to slowly and methodically get into a safer position. To do so without being detected, you need to be unseen, unheard and obviously take your time to think out your plans. Training yourself to hide is actually a talent perfected by good snipers. Personally, I like to play Hardcore with Camouflage and sneak around the map, firing only to defend myself when needed. I then seriously play and remind myself when and where to move. Sometimes, the only way to survive possible death is to retreat and play defensively.

Defense and Retreating
More often than not, every game, a sniper will encounter a clear threat that risks their lives. Moving to another position is out of the question, which only leaves one option: retreating. It is not bad to retreat. You are playing intelligently and know when you are at a disadvantage. To reverse the tables, you need to change the scenario by retreating. Having a good escape route is a must and knowing the map and enemy spawns helps too. Once you’ve retreated to a safer spot, you need to think like your enemy: “Where am I going to go? Which path? How fast or slow should I approach? Grenades?” This is when you play defensively. Don’t do anything stupid or erratic and definitely don’t play predictably. It’s better to get behind your enemy and knife them than to try and no-scope them face-to-face. Training yourself to properly retreat can be done with a friend in a private match. Have him put suppressing fire and force you to retreat and play defensively. A hard tactic to learn than incorporates all of the other skills but ultimately, is one of the most important for survival.

When to Take the Shot
More often than not, you’ll see a lot of inexperienced snipers firing off 4-5 shots on one target. This is extremely wrong in multiple ways and can easily bring upon your death. There is a certain time, place and area to hit while attempting to snipe and enemy. Obviously, you do not want to engage the target up close. Even a mid range shot is a bit of an issue. If you miss a shot in Core TDM, the enemies will see your little “blip” on the radar and turn to fire at you. You might as well take the shot only when you are 100% certain that you will kill your opponent. Carefully choose your shots. If you see 3 or 4 enemies, try to recall which is imposing the most damage on their team and take him out first. Do not panic because there are multiple targets. Staying calm and collected is should be a sniper’s first thought. Taking deep breaths (physically) helps to calm your system. Whether you believe it or not, every time you pull that trigger, your body tenses up. Stay relaxed and don’t worry about missing. There will be other opportunities and of course, it is only a game. When going for a shot, don’t necessarily aim for the head. A running headshot at 250 meters takes weeks or months of training to pull off consistently. Although, you can easily aim for the larger mass on their body (which would be their chest and torso) and get a nice kill that way. Only go for headshots on stationary targets with no chance of seeing you. Once you’ve become a better sniper, attempt mid-long range headshots. You probably will miss quite a few initially but you’ll get used to it and soon enough, you’ll be hitting your targets 100%!

Leading Your Shots
At mid range, aiming your crosshair directly onto your opponent and firing will result in a hit. However, once you start aiming for targets that are farther away (300+m), your bullets take time to reach their location. This is because of the velocity of the rifle itself, not your mistake. To compensate for this, you need to keep your crosshair just ahead of your opponents. It’s not much but it will definitely get you’re the kill or, at the least, injure them. This, like everything else in sniping, takes lots of practice. Never give up, never get discouraged, and always try harder.

How to Position Yourself Relative to Your Enemy
I find that a lot of potentially good snipers mess up good opportunities. By incorrectly positioning yourself relative to where the enemy is and where they're rushing, you will most likely die. To help yourself live longer and get more kills, you must set yourself up in a proper position. There are 3 ways to do so:

Directly in front of the enemies
To the sides of your enemies
Behind the enemies

When you are seeing the enemies coming directly at you, you are in a bad position. You're better off retreating than attempting to push them back. Someone at mid-range with a rifle or SMG with probably put a few shots on you or kill you. How about if you're facing multiple opponents? Your best option here is to retreat with caution and speed (whenever possible) and try to use the other 2 available options.

Approaching or sniping enemies from the side would be the middle option. It is definitely not the best but is still very good and much better than facing head on Tongue The key part of sniping them from the sides is to make sure every shot counts. When sniping enemies on their sides, you have less of a target to hit, which therefore means you have to be much more accurate with each individual shot. Stationary targets are good so try to wait out your opponents. Maybe they're rushing and need to slow down; that's your window of opportunity. However, you must still be careful because a smart player will immediately retreat upon hearing or seeing a missed shot. He may also begin to use suppressive fire with intent to injure/kill. He may even call some of his teammates out to you, which gives you more to worry about. But, again, if you make your shots count, it won't be much of a problem

Finally, the best and safest option (sometimes the hardest) is to get behind the enemies and snipe them from the rear. I find that when you get into this position, you are not only helping yourself but your team too. They will slowly begin to spawn close to you and if the enemies haven't moved their position, your teammate(s) will be able to help you with that. The only thing is actually getting behind your opponents. A smart team will break off into 2 or 3 small groups throughout the map. You need to either take these guys out of get around them...sneakily without being seen or heard. I personally like to do this in Core TDM when I know they don't have a Recon plane. The best way to tactically dispose of your opponents. It'll be hard for them to fight 2 battles in both directions. You may also bottleneck them into your waiting allies.

Best Options for Close Quarter Encounters
We've all been in that sticky situation: you're running and, all of a sudden, you're face to face with an  SMG wielding enemy. What do you do to save yourself? Well, to start off with, you're already at a disadvantage if you're running. You're even worse off if you have your sniper rifle out (always have your pistol/secondary weapon when moving). To make the best of the situation, your best bet is to jump and prone. Through this process, you need to pull out your pistol. If done correctly, you'll be prone, aiming at your enemy with your pistol out as you land. Quite a tricky maneuver but when done properly, can help give you that advantage. Pistol and fire any semi-automatic with the tip or your forefinger. This is how to maximize your speed in such quick situations. Firing fast is also a key development you need to learn but that comes with time

The other option is to attempt a no scope. Whichever method of no scoping you prefer, do it right away. More often than not, at point blank range, you'll get the kill (unless the enemy was prepared to fire) but at even 5-10 feet away, your shot may not hit it's intended target. Keeping your pistol out is basically your best bet. Don't get nervous and stay calm. Tell yourself that you are prepared for this type of situation and are more well-adapted to these types of situations.

General Tips
-Take your time with each and every shot and make them count
-Pull out your secondary weapon in tight situations
-Plant Bouncing Betty's whenever possible
-Never forget that each shot puts you on the enemy radar
-After every shot (and successful kill), remember to retreat behind cover for about 5 seconds or so. Then slowly make your way back out to make sure the "coast is clear"
-If you have a gut instinct that someone is around the corner, looking for you, check your minimap. If there's a green triangle, it's your teammate. If not, prepare yourself with pistol in hand.
-If you haven't noticed, you're pistol should be used just as much and just as effectively as your sniper rifle.
-After taking a shot, unless an emergency occurs, keep your scope up. When you stay scoped after a kill, your position is much harder to locate as the enemies cannot see your spot through the kill cam, just the sniper scope!
-Sniping is an art form and takes time to perfect. Don't expect to be able to pull off all your shots right away. Even I can't hit all my shots nowadays Tongue

And I nearly forgot...

Good Classes!

Name: Start Off Strong
Weapon: Springfield
Attachment: Sniper Scope
Secondary- Nambu/Tokarev-33/.357 Magnum (depending on your level)
Prim. Grenade: Frag
Sec, Grenade: Smoke
Perk 1: Special Grenades x3/Bouncing Betty (again, depending on your level)
Perk 2: Stopping Power
Perk 3: Deep Impact

Name: Stepping Up
Weapon: Arisaka
Attachment: Sniper Scope
Secondary: Nambu
Prim. Grenade: Frag
Sec. Grenade: Tabun Gas
Perk 1: Bouncing Betty
Perk 2: Stopping Power
Perk 3: Steady Aim

Name: MN Massacre (MnM)
Weapon: Mosin-Nagant
Attachment: Sniper Scope
Secondary: Tokarev-33
Prim. Grenade: Frag
Sec. Grenade: Smoke
Perk 1: Bouncing Betty
Perk 2: Stopping Power
Perk 3: Extreme Conditioning (move around a lot)

Name: Drop The Soap
Weapon: Kar98k
Attachment: Sniper Scope
Secondary: .357 Magnum
Prim. Grenade: N74* ST
Sec. Grenade: Signal Flares
Perk 1: Bandolier
Perk 2: Double Tap (oh yeah)
Perk 3: Deep Impact

Name: Annoying Sniper
Weapon: PTRS-41
Attachment: N/A (already with sniper scope)
Secondary: .357 Magnum
Prim. Grenade: N*74 ST
Sec. Grenade: Tabun Gas
Perk 1: M2 Flamethrower (oh yeah!)
Perk 2: Juggernaut
Perk 3: Second Chance

Name: Go Ninja Go!
Weapon: Springfield
Attachment: Sniper Scope
Secondary: .Tokarev-33
Prim. Grenade: N74* ST
Sec. Grenade: Smoke
Perk 1: Bomb Squad
Perk 2: Camouflage
Perk 3: Dead Silence

Mobile Sniping

It is unbelievably important to ensure that you pick a sniper rifle that you comfortable with. Whether it’s the Mosin-Nagant, the PTRS, or the Springfield, as you can get kills with it, then use it!

Personally, I use the M1 Garand with the Sniper Scope. It forces you to aim at the upper chest and, more often, the head. It can also be spammed in defense against enemies up close. Make sure if you’re using a bolt action rifle without a scope that you either equip a bayonet or rifle grenade (close/mid range protection)

No Scoping
I highly recommend that you learn how to no scope or quick scope and practice with a friend in a private match. In situations where pulling out your pistol isn’t possible, no scooping may be your last option. Visit Youtube and watch zzirGrizz and his G-Shot Tutorial video. Practice makes perfect! Search for other methods and pick your favourite. Do NOT attempt mid-long range no scopes. You are giving away your position to the enemy. Only up close!

What it takes to be a Mobile Sniper
Not everyone is fit enough to become a Mobile Sniper. However, this guide will hopefully guide you into the right path and allow you to reach your full potential.

Quick Reflexes
High Knowledge of All Maps
A Solid Class Setup

Most snipers in Call of Duty are stationary snipers; they stay in a few spots secluded on the map and pick off enemies while staying hidden. Although this is good and quite hard to master, being a Mobile Sniper is even trickier and sometimes much harder. However, if you know exactly where, when and what your enemies will go, then you will find yourself performing at the top of your game. Becoming a Mobile Sniper, in my opinion, is much harder than learning to be a regular sniper. You will die a lot at first, and this is natural. You should soon become accustomed to some of the following scenarios and understand exactly what to do and when. Overall, just take your time, analyze the situation and perform the right maneuvers and you’ll end up being a great Mobile Sniper!

Quick Reflexes
Having quick reflexes helps you to pick off incoming enemies or to spin around and save yourself from being knifed. Either way, increasing your reaction time is vital in becoming a better Mobile Sniper. I, for one, have approximately a 0.1 second reaction time. There are multiple sites online that test your reaction time. The lower it is, the better your reflexes are. The only way to increase your reaction time is to be more aware and keep on your toes. Also, for those who are playing on console with a controller, I’d recommend you learn and teach yourself how to locate, track and lock-on to enemies. I will go briefly into that later in the guide. Again, practicing with a friend is very helpful.

While having quick reflexes is great, if you don’t have precision, you won’t be as successful as some Mobile Snipers. Now don’t think that because you miss a few shots you’re a bad sniper. Everyone misses shots and it’s natural for you to be mad at yourself. The biggest tip I could give you to increase your precision is to analyze your particular situation and quickly and decisively, calculate how much time you have or need to make the shot. If someone if standing with their back facing towards you, a good estimate of time to take the shot is about 2-3 seconds before he might move. But now, imagine that you’re in a sniper duel with an enemy sniper in a window. You take cover but now, he has your position lined up in his sights. Now, you’re precision time is severely cut down to approximately 0.5 seconds to get the shot off.

On a different note, for running targets specifically, quickly analyze how much space the target has to get to the closest area of protection. Taking that into account, prepare or lead your shot so that you can 1 hit kill your target, preferably right before he get halfway to cover. This allows the margin of error (a missed shot) to be compensated.

Tying in with quick reflexes and precision, accuracy is also very important in Mobile Sniping. Some may say that precision and accuracy are the same thing. Well, that’s half-correct and half-incorrect. In this case, accuracy is related to which area you hit your target in and not how many shots you take.

Preferably, as a sniper, you want to aim at the head to secure yourself a kill. More often than not though, going for headshots are out of the question. Your next best option is the upper chest. Even without Stopping Power (and assuming the enemy doesn’t have Juggernaut or Second Chance), you get the kill from a chest shot (70 damage (scoped) X 1.5 damage multiplier = 105 total damage inflicted). If you do have Stopping Power, firing at the stomach is also an available choice.

The only time you may fire at limbs is if you know 100% that the enemy is in critical condition or is in Second Chance. It takes 2 shots to kill to the legs or arms and that’s one shot too many for any sniper!


This is a large section of the guide but it ultimately the most important in becoming a better Mobile Sniper. Memorizing and fully understanding these tactics will help you to overcome difficulties such as multiple enemies or rushing enemies. Please take your time in reading this section and if you have absolutely any questions, feel free to leave a post and I will get back to you. Thanks!

Tactics are, in general, strategies you and a team can use to shut down your opponents. Over time and with a lot of practice, you will have most, if not all, of these tactics done perfectly. Find a good clan or a bunch of friends and practice some of these tactics in public matches. You’re only as strong as your weakest link so help your teammates if they are struggling!

Tactic #1 – Hit and Run
With some cover, steady your shot, hit/kill your target and move immediately to a new location. When relocating, walk with your pistol equipped and prepared just in case an enemy pops up where you’re walking.

Rating: 3/5
Level of Difficulty: Very Easy

Tactic #2 – Running with a Teammate
Allowing an SMGer to walk in front of you while you watch for enemies in front of him is a great tactic. You follow on his 6 o’clock and protect his field of view from about 9 o’clock to 3 o’clock. Generally, this just means to cover a large semi circle around him.

Rating: 3.5/5
Level of Difficulty: Easy

Tactic #3 – Pack Hunters
This requires good team communication and the entire team rushing together. An organized team will have 3 SMGers, 2 Riflemen and 1 sniper (you!). SMGers run in front, the riflemen watch their blind spots and you, the sniper, watches everyone (the Riflemen the most but watch up ahead as well). You must watch the entire group’s back as well. If you die, the formation must change. Generally, until you regroup, it would be: 3 SMGers in a semi circle now, 1 Rifleman watching both sides and 1 Rifleman watching the rear of the group.

Rating: 4/5
Level of Difficulty: Medium

Tactic #4 – S.W.A.T
With 1 Shotgunner, 2 SMGers, 1 Rifleman and 2 Snipers, this is the walking tank. If performed correctly it is quite unstoppable. Generally, all sides should be covered; the shotgun should lead into houses with the SMG’s closely following behind, the Rifleman and Snipers cover their sides and backs respectively.

Rating: 4.5/5
Level of Difficulty: Medium-Hard

Tactic #5 – Double Flank
As your team pins down the enemies, you must use the sides of the map, get behind or to the side of your enemies and start picking them off. As you draw their attention away to you, fall back behind your team to put pressure for the enemies to move into a corner of the map. Now, run completely behind your team and to the other side of your team’s formation and start to hit the enemies from the other side. More often than not, your enemies will eventually spawn away but you can still do some heavy damage. This tactic can be used with Tactic #3 Pack Hunters and it’s class layout. On Medium maps, this tactics takes about 3-5 minutes to pull off. On larger maps, it may take 5-10 minutes.

Rating: 4.5/5
Level of Difficulty: Hard

Tactic #6 – Overseeing Sniper
With this tactic, you need to get to the highest spot possible on the map and scout any enemy positions out to your teammates. All the while, you must defend yourself and the flanking enemies trying to get you. Calling out to your team, although not necessarily a highly used tactic as a Mobile Sniper, is a great asset and can seriously help your team win games!

Rating: 4/5
Level of Difficulty: Easy

Tactic #7 – Headshot with Camouflage
Like the title states, you must use the perk Camouflage and only get headshots. If you take 6 shots for 6 kills throughout the entire game and don’t die, you’re helping your team prevail. I recommend the M1 Garand with the Sniper Scope. If you do need to defend yourself at close-mid range against approaching enemies, you can controllably spam the rifle (don’t go trigger happy, just take a few appropriate shots and move).

Rating: 4/5
Level of Difficulty: Easy-Medium

Tactic #8 – Lone Wolf
Go on, away from your teammates, completely secluded from your teammates and pick off enemies from a distance. I can’t begin to describe how vulnerable you are but if the enemy is really caught up in the battle, this tactic usually works well.

Rating: 3.5/5
Level of Difficulty: Easy

Tactic #9 – No Scope Bandit
Approach the enemy head-on with your Sniper Rifle and start taking out enemies up close. Your rifle essentially becomes a shotgun! Not recommended unless dominating on a close quarters map.

Rating: 2.5/5
Level of Difficulty: rofl

A Few Tactic-Related Tips

*After a few shots and kills, relocate. Watch for enemies surrounding you, find the safest route to the closest spot (with the most cover) and move.

*If a sniper spots you, prone behind an object and wait approximately 10 seconds. If possible, move over a few feet when behind cover, pull up your scope, crouch/stand over your protection, quickly locate the sniper while steadying your aim (should be pretty close) and fire!

*Find creative spots. Surprising your enemies can really devastate or change the game in your team’s favor.

*Never stand still for too long. If you see an enemy, crouch if possible. If not, try to get behind cover without getting yourself killed. Then, quickly without scooping, place your crosshairs generally where the enemy is or will be. Scope, steady and fire at will, soldier!

*If you miss a shot and attract attention or are taking shots, get to cover if possible, relocate and exterminate your target from a different angle.

*If you’re not in an enemy’s direct sight, you’ve placed yourself well. Stay to the sides of the map to flank and get behind your enemies. Stay on your toes for approaching enemies though.

*When multiple targets appear, don’t go “trigger-happy”. Pick the person that poses the biggest threat (a good player or sniper). Then either eliminate the others or take cover and call them out to your teammate.

*If you do not have a scope on your bolt action rifle, your reload time is much faster as opposed to having a scope attached. Instead of injecting 1 bullet at a time, you can insert a clip of bullets (obviously much faster). Take that into consideration when choosing your bolt action rifle.

High Knowledge of All Maps

Unlike in the stationary section of this sniping guide, knowing exactly where the enemies spawn and are moving is key to positioning yourself in proper relation to their moves and to combat them.

When playing in the role as a Mobile Sniper, your job is to pick off a couple of enemies, move, take out a couple more enemies, move, kill, move, kill, etc. You won’t be able to do this if you don’t know the maps inside and out. Again, I recommend that you spend half an hour a day on every map for a couple of months until you know the map inside and out. With this knowledge and understanding of the maps, you can further increase your chances of surviving by knowing where enemies spawn.

Knowing where enemies spawn, unless a guide or something is created, can only be learned by experimenting or simply playing the games. You can enhance your gaming experience and ownage by understanding where enemies will spawn.

Class Setups

A Mobile Sniper relies heavily on a class suited for his job. You might need to be sneaky or alternatively, Rambo-like. Either way, these are some of my best Mobile Sniping classes. The user can choose any secondary weapon and vehicle perk.

Name: Spring is Here
Weapon: Springfield – Sniper Scope
Primary Grenade: Frag
Secondary Grenade: Tabun Gas
Perk 1: Frag x2
Perk 2: Stopping Power
Perk 3: Steady Aim

This is a basic mobile sniping class. Extra Frag grenades to get enemies behind cover or clear out a room. Steady Aim for the occasional point blank no scope.

Name: MnMs (Mosin-Nagant Mobile Sniper)
Weapon: Mosin-Nagant – Sniper Scope
Primary Grenade: N°74 ST
Secondary Grenade: Smoke
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Extreme Conditioning

This class is all about moving and to never stop moving. Move under cover with smoke, run for longer and fire out more bullets (but don’t spam!).

Name: HS Insanity (Headshot)
Weapon: M1 Garand – Sniper Scope
Primary Grenade: Frag
Secondary Grenade: Smoke
Perk 1: Bouncing Betty x2
Perk 2: Camouflage
Perk 3: Iron Lungs

This class refers to Tactic #7 – HS with Camo. Stay hidden while not firing shots with Camouflage. Hold your breath and prepare your shots for longer periods of time. Cover your rear or objectives with Bouncing Betties.

Name: NubSauce
Weapon: PTRS-41
Primary Grenade: N°74 ST
Secondary Grenade: Signal Flare
Perk 1: M2 Flamethrower
Perk 2: Juggernaut
Perk 3: Reconnaissance

To tell you the truth, although this may annoy the hell out of the opposition, it is actually a great class. Instead of Bouncing Betties, the M2 Flamethrower is there! Juggernaut allows you to survive enemy sniper shots and Reconnaissance allows you to see where Dogs, Artillery strikes and Tanks are. By far, a funny but good class.

Name: KarKar Own!
Weapon: Kar98k – Sniper Scope
Primary Grenade: N°74 ST
Secondary Grenade: Tabun Gas
Perk 1: Special Grenade x3
Perk 2: Stopping Power/Gas Mask
Perk 3: Steady Aim

This class is a bit more of a rushing sniper’s class. The extra Tabun Gas grenades can be lobbed into rooms filled with enemies and with Gas Mask perk, you can walk in right after without any harm done to you. You can replace Gas Mask with Stopping Power if you feel uncomfortable aiming at smaller regions.

Name: N0 5C0P3
Weapon: Arisaka – Bayonet
Primary Grenade: Frag
Secondary Grenade: Signal Flare
Perk 1: Bandolier
Perk 2: Stopping Power
Perk 3: Deep Impact

Because of the Deep Impact perk, I’d recommend hanging back a bit and protecting your enemies instead of going head-on into the battle. Obviously you have the advantage at close-mid range as opposed to other Mobile Sniping classes.

Retreating Tactics

Foreword: One main reason I didn’t write this section earlier in this guide was because in both Mobile and Stationary sniping, retreating is quite similar and shares many of the same components. On that note, you may apply this section to both forms of sniping.

Intro: While being behind enemy lines seems like fun, eventually you will be ambushed or faced with an onslaught of enemies coming your way. There are a few tips and tricks I like to use to get away or to protect a teammate. Learn these and apply them whenever possible.

Tip #1 – Use your Grenades!

I cannot emphasize this enough. If you have a grenade, whether it is a Tabun or Frag, toss it. The way you toss it, however, is the key to surviving. Simply chucking a grenade in the open at your opponent will probably get you killed. To effectively protect yourself and get away, you need to go prone and toss the grenade in front of your enemy’s feet. For Tabun Gas grenades, if possible, stay behind cover, and bounce it off a wall. Wait 1 second, turn around (still behind cover) and run with your head down towards the ground (next tip). This stuns the enemy and allows you to make a safe getaway. If possible, toss 2 Tabun Gas grenades to ensure a stun. If you only have a Frag grenade (or N°74 ST), I’d recommend cooking it for about 2.5 seconds and tossing it off a wall towards your enemy or directly at their feet. Assume, if they are moving, where they will be and throw the Frag grenade there. Never chuck a Frag Grenade without cooking it! A smart enemy will either get to safe cover or will toss it back and even kill you with it! If using a Molotov grenade, prepare the angle to hit your target. Pop up and go back down slightly, calculate the distance, crouch or stand up and let the grenade fly. DO NOT wait to see if you killed your target. Wait half a second and immediately run for cover with your head down.

Note – If a wall isn’t present, simply back up behind your cover and toss the grenade just over and onto your enemy.

Tip #2 – Duck and Run!
If you didn’t already know this technique, learn it! It’s extremely beneficial and easy to perform. Hell, my 6-year old brother could do it! Instead of running across an open field or away from an enemy looking straight at you, make a mental map, look straight down at the ground and run like mad. What this does is decrease your entire body mass by about 20%-30%. Also, for those pesky headhunters, your head is completely shielded (from behind). That being said, you’re not invincible. Do this just enough to get to cover. Don’t do this just to get around; only to get away from enemies or run through open patches of land.

Tip #3 – Last Options
You’ve utilized all of your grenades, kept your head down, got to cover but not completely safe and that annoying enemy is still on your tail. Any remaining options? A couple actually.

If using your microphone in public, ask anyone in the area if they can help. More likely than not, no one will help; you’re on your own.

Suppressive Fire is your last option. People get intimidated and scared if they see/feel bullets coming at them. You are going to want to stand up from cover and spray. But wait, you have a Sniper Rifle! If it does not have a scope, attempt to hit a shot, whip out your pistol and spam it. If you have a bolt-action rifle with a Sniper Scope, just use your pistol (unless you are a pro no scope). All the while, keep moving towards your safe spot or escape. If your enemy STILL continues to follow, you must hug a corner or hide very discreetly and attempt to knife from behind (useless if the enemy has a Recon Place in the air and you’re not using Camouflage).

Bouncing Betty Placement

Quite an important topic that I nearly missed!

For a sniper, sometimes your pistol may let you down and that’s why Bouncing Betties are there! These pressure-activated mines are extremely annoying and unbelievably helpful.

You can’t always watch your back so having a bit of sure-fire defense is always good. However, to have this proper defense, you have to place these mines in secret places. I will reveal this secret, which is not so secret Tongue

Behind Barrels
Very hard to see (except with Bomb Squad) but even then, it’s hard to detonate them without taking damage. Place one behind a barrel and you’re good to go. A good example of this in at Castle in the Marine Raider’s spawn. On either side of the spawn, there are two paths leading down and around to center. There are barrels on both sides that you can place a Bouncing Betty near and you are pretty much guaranteed some defense.

Behind Red, Explosive Barrels
For obvious reasons, placing a Bouncing Betty behind one of these barrels is nearly guaranteed a kill if activated. Place the mine behind the barrel in relation to your enemy and watch the explosion from a distance. On Hanger, when approaching the center from the South, there is a red explosive barrel. If fighting is continuing there, place a Bouncing Betty and retreat a bit behind allies. BOOM! And you’ll get a kill or two!

In Grass
Bouncing Betties have a shiny, golden stem that protrudes from the top like a sore thumb. However, place one of these in some grass and your enemies will want to stop and smell the roses. When they do, BOOM! Seriously though, the mine is well camouflaged and if placed correctly, can inflict a lot of damage. On Courtyard, for example, there are a lot of patches of grass to place these mines and get some kills!

Around Corners
Most obviously, placing a Bouncing Betty around a corner where an enemy will turn will get your enemies by surprise. Although this may seem cheap, it gets you kills and they (the enemy) should’ve been more prepared. A good Bouncing Betty placement will be undetectable but still have a large enough blast radius to kill your opponent. I don’t think there is a concrete example of this since it can be performed on absolutely every map.

On Objectives
Placing a Bouncing Betty on or near an objective can be deadly. Most of the time, unsuspecting victims simply walk right onto the mines are blown sky-high.
-In Capture the Flag, try not to place the BB directly on the flag base. Even thought it is quite camouflaged, most people throw grenades at the flag to clear it out before running in.
-In Headquarters, place Bouncing Betties defensively. If using Martyrdom, do not place the mines in the vicinity of your dropped grenade. If you know you’re going to die, place a BB as close to the bomb as possible. If correctly placed, very little can be seen and may give your team an extra few points.
-In Search and Destroy, definitely place Bouncing Betties on, near or around the explosives (if on defense). If on the offense (planting), place Bouncing Betties in the pathways where enemies may walk past.
-In Domination, like in CTF, try not to place the mines directly at the flag bases. Place the Bouncing Betties sneakily around so they will get their mark on the sneaky enemies.


One of the most essential tactics of a sniper is blending in, better known as camouflage. No, this doesn’t necessarily refer to the perk but the physical skill of blending into the environment.

Any sniper knows that camouflaging can be the difference between being seen and being hidden. A good sniper will blend into colours suiting him (green grass or golden wheat). An experienced sniper will stay back, stay low (prone), blend into his surroundings, stay on relatively flat ground and only fire a shot when a kill is guaranteed. The perfect requirements cannot be met on every map, especially smaller ones. Thus, searching maps for possible spots is really beneficial for your survival.

Grass is great in Call of Duty: World at War and plentiful too! This means blending in never was so easy until now. Nearly every map has some grass or vegetation to hide in. And on most of these maps, you are equipped with a ghillie suit. This large, grassy and leafy suit is worn on your back when a bolt-action rifle is equipped as a primary weapon. Use this to your benefit and advantage.

Wood can also be quite effective too. Lying completely prone, only your head is exposed when looking directly ahead and that can be extremely difficult to hit. On Castle, there are a few spots where you can really camouflage well.

Statues can also provide a ton of camouflage. When crouched behind one, your lower body is completely covered and your upper chest and head are very hard to see. Two great examples are both on Castle. They provide protection and, as the enemy does, a small field of view that can still be used.

The bottom corners of walls are used by sneaky snipers to surprise enemies. Most players run looking forward at mid level. If you can stay on a player’s blind spot, getting kills will be a breeze.

PLEASE, check out Wooly's Sniper's guide as it adds certain additional themes and situations that are invaluable to any sniper!


Final Note: I just want to thank everyone for their patience, comments, and criticism towards this guide. Now, I'll just get some pictures and I'll make the Sniping Location guide

Please feel free to , point out a mistake, etc. Thanks guys and I hope you enjoy!

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